stdio bridge for the local Unreal Editor MCP server from FunplayAI/funplay-unreal-mcp.
To add Funplay Unreal MCP to Claude, run the install command below or copy the ready-made config for Claude Code, Claude Desktop, Cursor and VS Code further down. Restart your client after adding it and its tools show up in your next conversation. It needs 4 environment variables, listed below.
Install
npx -y funplay-unreal-mcp@0.2.0Environment variables
FUNPLAY_UNREAL_MCP_URLSet in your MCP configUNREAL_MCP_URLSet in your MCP configFUNPLAY_UNREAL_MCP_TOKENSet in your MCP configUNREAL_MCP_TOKENSet in your MCP configInstall with your client
claude mcp add funplay-unreal --env FUNPLAY_UNREAL_MCP_URL=<YOUR_FUNPLAY_UNREAL_MCP_URL> --env UNREAL_MCP_URL=<YOUR_UNREAL_MCP_URL> --env FUNPLAY_UNREAL_MCP_TOKEN=<YOUR_FUNPLAY_UNREAL_MCP_TOKEN> --env UNREAL_MCP_TOKEN=<YOUR_UNREAL_MCP_TOKEN> -- npx -y funplay-unreal-mcp@0.2.0
Run this in a terminal to add the server to Claude Code.
What this does
Funplay Unreal MCP exposes a set of tools to Claude over the Model Context Protocol. After you add it to claude_desktop_config.json (snippet above) and restart Claude Desktop, those tools become callable inside any conversation.
Requirements
This server needs the following environment variables to be set before it can run:
FUNPLAY_UNREAL_MCP_URL UNREAL_MCP_URL FUNPLAY_UNREAL_MCP_TOKEN UNREAL_MCP_TOKEN
Set these via the env object in your MCP config (see claude_desktop_config.json snippet above).
Frequently asked questions
How do I install Funplay Unreal MCP?
Run the Claude Code command in the install section to add Funplay Unreal MCP to Claude Code, or copy the ready-made config for your client from the install section on this page. Restart your client afterwards and the tools appear in your next conversation.
Which clients work with Funplay Unreal MCP?
This page carries setup and config for Claude Code, Claude Desktop, Cursor and VS Code. Any other MCP client that accepts a standard server config can connect to Funplay Unreal MCP as well.
Does Funplay Unreal MCP need an API key?
Yes. Before it can run, set these environment variables: FUNPLAY_UNREAL_MCP_URL, UNREAL_MCP_URL, FUNPLAY_UNREAL_MCP_TOKEN, UNREAL_MCP_TOKEN. They go in the env block of your MCP config.
Imported from the Official MCP Registry. The details above come from the registry entry; the maker can claim this listing to correct them, add docs, and see its traffic.
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