Godot's own view of your GDScript project: code, scenes, and the running game
To add GodotLens to Claude, run the install command below or copy the ready-made config for Claude Code, Claude Desktop, Cursor and VS Code further down. Restart your client after adding it and its tools show up in your next conversation. It declares 11 environment variables, listed below.
Install
npx -y godotlens-mcp@1.2.0Environment variables
GODOT_LSP_HOSTSet in your MCP configGODOT_LSP_PORTSet in your MCP configGODOT_DAP_HOSTSet in your MCP configGODOT_DAP_PORTSet in your MCP configGODOT_BINSet in your MCP configGODOT_PROJECT_ROOTSet in your MCP configGODOT_LSP_TIMEOUTSet in your MCP configGODOT_DIAGNOSTICS_TIMEOUTSet in your MCP configGODOT_VERSIONSet in your MCP configGODOT_FIND_FILE_LIMITSet in your MCP configGODOT_RUNTIME_MAX_SESSIONSSet in your MCP configSet only if the maker requires them; this listing does not flag any of them as required.
Install with your client
claude mcp add godotlens --env GODOT_LSP_HOST=<YOUR_GODOT_LSP_HOST> --env GODOT_LSP_PORT=<YOUR_GODOT_LSP_PORT> --env GODOT_DAP_HOST=<YOUR_GODOT_DAP_HOST> --env GODOT_DAP_PORT=<YOUR_GODOT_DAP_PORT> --env GODOT_BIN=<YOUR_GODOT_BIN> --env GODOT_PROJECT_ROOT=<YOUR_GODOT_PROJECT_ROOT> --env GODOT_LSP_TIMEOUT=<YOUR_GODOT_LSP_TIMEOUT> --env GODOT_DIAGNOSTICS_TIMEOUT=<YOUR_GODOT_DIAGNOSTICS_TIMEOUT> --env GODOT_VERSION=<YOUR_GODOT_VERSION> --env GODOT_FIND_FILE_LIMIT=<YOUR_GODOT_FIND_FILE_LIMIT> --env GODOT_RUNTIME_MAX_SESSIONS=<YOUR_GODOT_RUNTIME_MAX_SESSIONS> -- npx -y godotlens-mcp@1.2.0
Run this in a terminal to add the server to Claude Code.
What this does
GodotLens exposes a set of tools to Claude over the Model Context Protocol. After you add it to claude_desktop_config.json (snippet above) and restart Claude Desktop, those tools become callable inside any conversation.
Requirements
This server declares the following environment variables. Set only the ones the maker requires for your setup; this listing does not flag any of them as required:
GODOT_LSP_HOST GODOT_LSP_PORT GODOT_DAP_HOST GODOT_DAP_PORT GODOT_BIN GODOT_PROJECT_ROOT GODOT_LSP_TIMEOUT GODOT_DIAGNOSTICS_TIMEOUT GODOT_VERSION GODOT_FIND_FILE_LIMIT GODOT_RUNTIME_MAX_SESSIONS
Set these via the env object in your MCP config (see claude_desktop_config.json snippet above).
Frequently asked questions
How do I install GodotLens?
Run the Claude Code command in the install section to add GodotLens to Claude Code, or copy the ready-made config for your client from the install section on this page. Restart your client afterwards and the tools appear in your next conversation.
Which clients work with GodotLens?
This page carries setup and config for Claude Code, Claude Desktop, Cursor and VS Code. Any other MCP client that accepts a standard server config can connect to GodotLens as well.
Does GodotLens need an API key?
This listing does not flag an API key as required. The server can use these environment variables: GODOT_LSP_HOST, GODOT_LSP_PORT, GODOT_DAP_HOST, GODOT_DAP_PORT, GODOT_BIN, GODOT_PROJECT_ROOT, GODOT_LSP_TIMEOUT, GODOT_DIAGNOSTICS_TIMEOUT, GODOT_VERSION, GODOT_FIND_FILE_LIMIT, GODOT_RUNTIME_MAX_SESSIONS; the maker's docs say which of them your setup needs. They go in the env block of your MCP config.
Imported from the Official MCP Registry. The details above come from the registry entry; the maker can claim this listing to correct them, add docs, and see its traffic.
Is this your MCP server?
Claim this listing to see its traffic, fix details yourself, and skip the review queue on future updates.
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