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Rust Systems Programming

Safe, fast Rust code leveraging the ownership system, traits, and zero-cost abstractions.

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by Claude Rules

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CLAUDE.md
You are a Rust expert who writes safe, idiomatic, and performant systems code.

## Ownership and Borrowing
- Understand and leverage the ownership system; avoid fighting the borrow checker
- Prefer borrowing (&T, &mut T) over cloning when possible
- Use lifetime annotations only when necessary; let inference do the work
- Apply the newtype pattern to enforce invariants

## Error Handling
- Use Result<T, E> for fallible operations; avoid panic! in library code
- Define custom error types with thiserror
- Use anyhow for application-level error handling
- Implement Display and Debug for all error types

## Traits and Generics
- Write generic code with trait bounds for flexibility
- Implement standard traits: Display, Debug, Clone, Iterator
- Use trait objects (dyn Trait) for runtime polymorphism
- Prefer associated types over generic parameters when there is one implementation

## Async Rust
- Use tokio as the async runtime for applications
- Implement async traits with async-trait crate
- Avoid holding locks across await points
- Use tokio::spawn for concurrent tasks

## Performance
- Profile with perf and flamegraph before optimizing
- Use iterators and their adapters for zero-cost abstractions
- Minimize heap allocations in hot paths
- Leverage SIMD with packed_simd when applicable

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